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Endeavour Starfleet
Center for Advanced Studies Gallente Federation
608
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Posted - 2012.01.23 19:49:00 -
[1] - Quote
Change Vanguards so they cant be blitzed which is giving the shiny fleets a huge advantage. Leave payout and LP reward the same.
Put mothership spawn timer 24-48 hours after the bar is completely blue.
Increase amount of site spawns per incursion.
One incursion per major empire.
A way to quickly prove relevant skills such as logis showing cap and logi level without having to resort to API. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
608
|
Posted - 2012.01.23 20:56:00 -
[2] - Quote
If you are coming to this topic to incite flames, Troll, Or post crap please take it elsewhere.
The main goal ought to remove the "stupid" advantage shiny fleets have. Which is ability to blitz sites with little effort while a nonshiny fleet has to complete the site fully.
For instance instead of having to mine the Ore directly. Have it so that the roid involved can be shot at to generate just enough to complete the site. And no more. Others have that issue of "Just carry what we need before we go in"
Then increasing the payout on the higher sites while keeping Vanguards the same. This should spread things out a bit.
Again I think it would be great that if he had some way of showing skills to fleet. Too many people are getting in with fake skills.
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Endeavour Starfleet
Center for Advanced Studies Gallente Federation
608
|
Posted - 2012.01.23 21:30:00 -
[3] - Quote
okst666 wrote:Endeavour Starfleet wrote:If you are coming to this topic to incite flames, Troll, Or post crap please take it elsewhere.
The main goal ought to remove the "stupid" advantage shiny fleets have. Which is ability to blitz sites with little effort while a nonshiny fleet has to complete the site fully.
For instance instead of having to mine the Ore directly. Have it so that the roid involved can be shot at to generate just enough to complete the site. And no more. Others have that issue of "Just carry what we need before we go in"
Then increasing the payout on the higher sites while keeping Vanguards the same. This should spread things out a bit.
Again I think it would be great that if he had some way of showing skills to fleet. Too many people are getting in with fake skills.
Sorry..shiny fleets are not the problem...this can easily be get rid of by a better fleet with shinier ships.. The main problem is that there areNO F4KKING HIGHSEC INCURSIONS IN THE GIVEN MOMENT (well I checked last 2 hours ago). Not for your shineys, not for mine! An other option to get that proplem out of the way is that if someone shoots in the mothership he instantly is free to shoot on sight for everyone, till someone finally gets him.. for lets say 180 days.
Calm down.
As for the current stoppage. It is the group's fault for failing to take action to prevent the mothership from being destroyed. Training and or purchasing ECM characters, hiring merc. A bunch of things could have been done but instead people just dragged and dropped fits without worry. It is outside the scope of this topic and people have already stated that it should take longer for the mom to spawn by days.
And shiny fleets are a problem with vanguards. VGs in a shiny fleet are stupid easy. Simply because the only effort is a few kills and dropping off the stuff. That is mostly the reason VGs are farmed so much. They dont need a pay change they need to be changed to "Kill everything shoot rock and then gather and place"
The higher sites need an LP and pay increase. That will help push the shiny fleets out of vanguards.
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Endeavour Starfleet
Center for Advanced Studies Gallente Federation
609
|
Posted - 2012.01.24 07:09:00 -
[4] - Quote
Wow Captain... That is a well thought out idea! Many times better than the calls to "NERF INCURSIONS NAO!!!"
Now maybe we can have a real discussion on fixing this instead of the BS others are pushing in the name of "fixing it" trying to disguise a desire to kill incursions completely. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
628
|
Posted - 2012.02.03 03:45:00 -
[5] - Quote
So again for those who weren't reading the earlier posts. The only near term changes needed are.
#1 Force Vanguard sites to be completed for payout. Clear the field
#2 Increase payouts for higher than Vanguard sites.
Bingo! Incursions are better balanced after that. No need to nuke them from orbit as the payouts and LP are mostly good to go! |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
629
|
Posted - 2012.02.04 04:57:00 -
[6] - Quote
Lilan Kahn wrote:Slash isk payouts by 50% and double the lp payout
No thanks. That will crash the LP market and make Incursions a ghost town.
It's a nuke from orbit that is unwanted. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
630
|
Posted - 2012.02.06 04:46:00 -
[7] - Quote
Degren wrote:Make the incursions create a temporary lowsec system of a normally high sec =P
No thanks. This is yet another nuke from orbit attempt. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
630
|
Posted - 2012.02.06 22:14:00 -
[8] - Quote
Agreed. That right there breaks though the lies flowing about incursions. Incursions are just another PVE element that involves grouping. There is NO significant incursion inflation.
So again. lets do simple changes that helps in the long run instead of try to push CCP to nuke incursion from orbit.
- Change Vanguards so they have to be completed in full. Field must be cleared. (This is mainly to make things better for the nonshiny fleets)
- Boost payout on Higher than Vanguard sites
Job done! There are some good ideas but most here are from people wanting to nuke incursion from orbit. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
630
|
Posted - 2012.02.07 04:49:00 -
[9] - Quote
Ammzi wrote:Endeavour Starfleet wrote:Agreed. That right there breaks though the lies flowing about incursions. Incursions are just another PVE element that involves grouping. There is NO significant incursion inflation.
So again. lets do simple changes that helps in the long run instead of try to push CCP to nuke incursion from orbit.
- Change Vanguards so they have to be completed in full. Field must be cleared. (This is mainly to make things better for the nonshiny fleets)
- Boost payout on Higher than Vanguard sites
Job done! There are some good ideas but most here are from people wanting to nuke incursion from orbit. Forcing fleets to kill the entire field doesn't help the non-shiny fleets, Endeavour. PS: Your nuke from orbit argumentation/statement really gets on one's nerves after the first fifty times.
It does. You should know the advantage the shiny fleets have in this department with heavy faction gear. Besides its a needed change regardless on my views on imbalance of shiny/nonshiny.
As for your nerves. I don't care. If they are getting on them it is because your betrayal is looking more and more for not. The facts show that your wanting to nuke incursions is completely unneeded and that incursion inflation mass effects on the economy are a fantasy.
And Andski goons are an exemption for this. Because of the requirements to be part of SA to join it takes a real dedicated effort to be part of your group to start. You don't lose members to incursions much and your own CSM member stated positively about incursions and how goons run them. The proof showing with high blue bar times when they appear in goon and co space. I doubt you even see your enemies (or friends) mails basically forcing members into CTA/Logoff situations. I did. I know the want of power to control members and to think that they don't want the power back would be foolish.
As for your income comparison which is silly to start because many nulsec folks NAP it up and run alts to run anoms which is much harder to do for incursions (FCs want 1 player one client in fleets) You don't have to worry about drunk logis, Fake logis, Fake gank fleets, Fit and Skill liars, etc.. etc... Then add in time between sites. Larger fleets suffering leaves between sites forcing sometimes long recruiting. Unstable connections, unknown voice compatibility.
Incursions need small changes and boosts to payout of higher sites. Not nukes from orbit. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
630
|
Posted - 2012.02.08 07:51:00 -
[10] - Quote
Vanguards just need to be force field clearing. That will lower isk/hr anyway. Then boost payments fort he Assault and HQ fleets and your are done! |

Endeavour Starfleet
639
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Posted - 2012.02.15 22:39:00 -
[11] - Quote
Ok lets get this clear.
Making any changes to sec status within a hisec incursion will mean said system simply WONT be used. You drooling for high priced targets will just ruin your keyboard and wont result in anything meaningful.
Instead of trying to harm incursion runners yet again the encouragement needs to be on more assault and HQ fleets.
-Force complete vanguards - Increase Payout for assaults and HQs
Simple and done.
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Endeavour Starfleet
639
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Posted - 2012.02.16 06:19:00 -
[12] - Quote
You think said noobs are going to go in there for long? It will be a gankfest just like lowsec is today.
Just Alpha kill the logis.. Done good night fleet.
It's a silly idea.
As for l33t. Ever go on a HQ fleet. They take virtually everyone and ive seen some REAL crap skills and fits be accepted with open arms. Vanguards need to be force complete to drive some out and HQs and Assaults given more payout for more fleets. But otherwise "I never get in!" in a myth. You can be in a raven that gets in faster than you can get said raven for LVL4s |

Endeavour Starfleet
640
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Posted - 2012.02.16 18:32:00 -
[13] - Quote
Ammzi wrote:Quote:Endeavour's logic:
Fleet A = Lvl V skilled, officer fit faction ships Fleet B = Lesser skilled T1 ships with t2 fittings
Force both fleets while in competition to kill ALL Sansha on grid. This will for sure give Fleet B a larger chance at winning the site (lol wut!?) You're such a clever little boy.
First of all traitor. Using the quote system like that is defamation.
2nd. The force complete is to remove some of the advantage the shiny fleets have. And also lower isk/hr of them enough so that more will go into the then upgraded Assaults and HQ fleets.
Leaving the Vangaurds for smaller fleets that aren't ready for the higher sites just yet.
And if that isnt enough you can add in a few extra spawns on the VGs. Point is nuking them with payout cuts is NOT the answer.
Roxwar wrote:I suggest a change to the LP rewards.
Right now, regardless of system, you get concord LP. Thousands of players daily gaining obscene amounts has and will continue to devalue concord LP.
Solution? Make the LP reward random.
If your incursioning in Gallente space, you get LP randomly from one of the Gallente factions. Same thing for all the other 3 respective races and their space.
At least that way it halts the thinning out of concord LP value and encourages interest in other LP stores.
If this was implemented though, the various LP stores need a good updating to make them more attractive than what they are now.
The issue with this idea is that it would cause the value of LP from the mission runners to plummet even more. CONCORD LP value does kind of suck right now. Yet that means more will use it for its intended purpose which is rewarding the pilots with stuff the pilots will actually use. |

Endeavour Starfleet
640
|
Posted - 2012.02.17 01:47:00 -
[14] - Quote
I can now see where you are going with that. Yet I still think its rather useless as the lows and nulls arent really being run much anyway.
And a hotdrop will still reduce your incursion fleet to rubble in no time flat. |

Endeavour Starfleet
640
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Posted - 2012.02.17 07:55:00 -
[15] - Quote
El Geo wrote:cant hotdrop into incursion areas
Never post while tired Ill concede that point
Still think they won't get used much. |

Endeavour Starfleet
641
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Posted - 2012.02.17 20:08:00 -
[16] - Quote
Time between sites Traitor.
Between sites there is almost always downtime. Its better to have a few more spawns (Facor of 3 wut?) than reduce payout.
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Endeavour Starfleet
641
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Posted - 2012.02.17 20:13:00 -
[17] - Quote
El Geo wrote:Endeavour Starfleet wrote:El Geo wrote:cant hotdrop into incursion areas Never post while tired  Ill concede that point Still think they won't get used much. aye, no doubt but then who can complain about it being unfair when theres incursion systems not being ran and no 'shiny' targets in lowsec , not like the 'choice' would'nt be there a good (armor) incursion gang can be fit for pvp and would provide more than just some shiny targets, an experienced pvp gang running incursions would be more than most 'pirates' could handle, especially when going up in numbers as they do for assualts and hq's
Armor rarely can get the numbers to run those sites with current systems much less getting them to go into nullsec. Vanguards. Maybe but Assaults and HQs are more community missioning than serious money making. (Many of those runners will refuse to go into VG fleets even tho they have shiny ships that will make more isk/hr)
At most they should be assaults and VGs. The HQ should stay in hisec so the good community fleets don't get changed. |

Endeavour Starfleet
641
|
Posted - 2012.02.18 00:11:00 -
[18] - Quote
#1 150M an hour is bogus. Rare at best
#2 I want Assaults and Hqs buffed in payout. To help draw in more vangaurd runners. That stops the 3x right there.
#3 Vanguards are their own style and I dont want them nuked. Just reduced in sheer draw. The downtime and other factors affecting other sites should not affect Vanguard payout. A force complete on VG sites and a few extra spawns (Maybe bigger ones so its not insta 6x web and point and poof) will help draw a few out but 3x reduction is just silly. Especially with its the other sites that need buffing.
#4 You are still a traitor and you still can't explain why you ran fake logis to gank fleets with your so called shut down incursion operation to get attention betrayal. |

Endeavour Starfleet
646
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Posted - 2012.02.19 05:16:00 -
[19] - Quote
I have already said I don't like how a shiny fleet has the extreme advantage. For instance. The webs. Shiny fleets have more and better web ability that gives them an extreme advantage over a nonshiny fleet. Therefore a force complete paired with small changes to the spawn to make the webs and points less important will gut the difference between shiny and nonshiny.
As for alt. Well touche from one alt to another. However nobody can claim I deliberately let a fleet die. |
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